Game Development


Hi there! I’m Pablo Giraldo. Sensmachina is a personal project through which I seek the development of history-based games that enable players to use their imagination. I’m going to apply all my knowledge acquired in my career as a graphic designer and 3-D animator, especially in the development of independent games and modding.

My training as a technical drawer has allowed me to work in architecture studios and in a documentary production studio. As far as CG are concerned, I’m self-taught.
I mainly carry out work which is related to animation, although I also do the rest of the process, such as the design of characters and objects, their modelling, texturing, and lighting.

Above you can see some samples of my work.